BIMVAR - Building Information Modeling for VR and AR
I participated in the Fall 2016 Seattle VR Hackathon with the intent of working on an architecture-related tool, and found a group of 6 other people who were interested in building an architectural collaboration tool. For this project, we focused on Building Information Modeling (BIM), and specifically on ways to collaborate on clash detection and resolution for large scale construction projects. We created a hand controlled system for navigation using HTC's Vive controllers, and a vocal command system using Amazon's Alexa technology.
I worked on the UX design, the Unity master scene setup, editing, and integrating, and the VR setup. I presented our project at the 2016 Immerse conference and showed our demo app in the demonstration hall.
When creating a large structure with many floors, there are many chances for 3d models from the various vendors to overlap with each other. These conflicts, or clashes, need to be resolved before construction begins or some pieces may need to be redone, which can cost lots of money. Clashes can also happen physically, when someone builds something in a different spot than was on the plan (e.g., an electrical conduit was installed a foot to the left of where they were intended to go, and now the pipes are being installed and they won't fit where they're supposed to). On a large building, designers may literally have to deal with thousands of clashes throughout the project. A collaborative tool to resolve these points with the relevant contractor while being able to view the space together from across the country could save a large amount of money.
We showed our project at a Seattle VR Meetup the week after. One of the most amazing parts of of the project is getting to see people realizing that VR as a media is not just for gaming. I have so many thoughts on possible uses for vr. There is no limit there.