I’m a senior UX and product designer who helps teams make complex systems clearer, more usable, and easier to build. My work spans web, mobile, healthcare, enterprise tools, and spatial experiences.
My work includes
Built a design system for AWS Marketing used by internal teams and outside vendors
Designed UX for a statewide healthcare eConsent platform with role-based access and complex workflows
Led UX and interaction design for a scent-emitting mobile app demonstrated at CES
Designed a VR collaboration concept using HTC Vive for architectural workflows and remote coordination
I do my best work on projects that start messy and need structure. I bring systems thinking, interaction design, and a hands-on approach to turning rough ideas into clear, usable products. My background in architecture and human-centered design shapes how I think about space, behavior, trust, and the connection between digital and physical experiences. I prototype heavily, work across tools like Figma and Unity, and collaborate closely with teams and developers to make ideas real and buildable.
I also design and build interactive installations and physical systems, including award-winning work, which pushes how people interact with technology beyond the screen. That side of my work is featured in the Experiential section.
I’m open to full-time and fractional roles. Feel free to reach out or download my resume below. Fractional work can include UX strategy, product definition, audits, design systems, and helping teams bring focus to complex product work.
Past Clients and Roles: