Ian is a User Experience (UX) and Interaction Designer (IxD) in Seattle, WA, with a combination of design and technical experience and an interest in emerging technologies like virtual reality and voice interfaces. He is available for freelance work!
Ian recently received a User-Centered Design Certificate from the University of Washington’s Human Centered Design and Engineering department to gain complementary User Experience knowledge, adding to his education and experience at the intersection of design and technology. He has been interested in design since childhood, and launched his career in design with a Bachelors degree in Environmental Design from the University of Colorado in Boulder. His design experience ranges from web design, multimedia, interactive, and visuals projects to creating collaborative art installations with Seattle artists.
Ian loves diving into a task or problem with a team to develop elegant design solutions. Fit and finish in physical, digital, and now virtual environments are high art to him. He's always watching the interactions people have with objects and interfaces and thinking about the ways a design can be improved by reducing friction in an interaction or finding novel ways tasks can be accomplished.
With a certificate in Human Centered Design from the University of Washington, Ian is well versed in the latest user experience design theories and methodologies. He is a keen observer of user behavior and often looks at a project from the end-user's perspective. Ian employs a user-centered design process incorporating ideation, prototyping, user testing, iteration, and implementation. He is fluent with user experience tools including: heuristics, user research, usability tests, low and high fidelity prototyping, and user acceptance tests, among others. His design process is informed by usability experts such as Bruce Tognazzini and the Nielsen Norman Group. His process is enriched by knowledge from other areas of design and technology, including architecture and the worlds of art and interactive installation design.
Over 20 years of Photoshop love, and almost the same with Final Cut Pro 7 and now X. Unity and Unreal game engines, Adobe Creative Cloud, Adobe Experience Design, Adobe Lightroom, Adobe Flash, Axure, UXPin, Invision, Sketch, Principle, Figma, Balsamiq, OmniGraffle, SquareSpace, Adobe After Effects, Adobe Premiere, Apple Motion, Apple Logic, Ableton Live, 3ds Max, AutoDesSys FormZ, Fusion 360, Blender, HTML, CSS, Arduino, Max/MSP/Jitter, Troikatronix Isadora, Autopano Pro, PTGui, Hugin, Inkscape, and also Microsoft Office, and Windows and Mac OS X.
Ian is currently focusing on ways that UX Design, physical design and Architecture can inform virtual reality and exploring the types of experiences and interactions that will become possible with this and other emerging technologies. Of particular interest is the potential for prototyping reality using VR tools, and the creation of those tools.
With a team at the Seattle VR Hackathon in Fall of 2016 he built an architectural visualization and collaboration tool. He found it deeply rewarding to see people realize while trying out the BIMVAR demo that virtual reality will not only be used for games. At the end of the hackathon, demo users inquired about the availability of software for purchase. Ian presented BIMVAR at the 2016 Immerse conference.
He has since participated in two more VR hackathons. Optopoculus is an audio playing experience created in Max/MSP/Jitter that won the "Best Use Of Audio" for the Spring 2017 Seattle VR Hackathon on which Ian worked on concepting and scenery design. He created the 2d interface design and graphics for Needy Pets, an Augmented Reality game for iOS using Apple's ARKit and the Unity game engine at the Fall 2017 Seattle VR Hackathon.