Ian is a User Experience (UX) and Interaction Designer (IxD) in Seattle, WA. With a combination of technical and design experience, that pushes both to their fullest potential. He is available for freelance work!
Ian recently received a User-Centered Design Certificate from the University of Washington’s Human Centered Design and Engineering department to gain complementary User Experience knowledge, adding to his education and experience at the intersection of design and technology. He has been interested in design since childhood, and has a design history since earning a Bachelors degree in Environmental Design from the University of Colorado, Boulder. Design experience from web design, multimedia, interactive, and visuals projects to creating collaborative art installations with Seattle artists.
Ian loves diving into a task or problem with a team to work to develop elegant design solutions. Fit and finish in both physical and virtual environments are high art to him. He's always watching interactions people have with objects and interfaces and thinking about the ways a design can be improved with the goal of reducing friction in an interaction or finding novel ways tasks can be accomplished.
Over 20 years of Photoshop love, and almost the same with Final Cut Pro 7 and now X. Unity and Unreal game engines, Adobe Creative Cloud, Adobe Experience Design, Adobe Lightroom, Axure, UXPin, Invision, Sketch, Principle, Figma, Balsamiq, OmniGraffle, SquareSpace, After Effects, Premiere, Motion, Logic, Ableton Live, 3DS Max, AutoDesSys FormZ, Fusion 360, Blender, HTML, CSS, Arduino, Max/MSP/Jitter, Troikatronix Isadora, Autopano Pro, PTGui, Hugin, Inkscape, and also Microsoft Office, and Windows and Mac OS X.
Ian is currently focusing on ways that UX Design can inform virtual reality and exploring the types of experiences and interactions that will become possible with this and other emerging technologies. Of particular interest is the potential for prototyping reality using VR tools, and the creation of those tools.
With a team at the Seattle VR Hackathon he built an architectural visualization and collaboration tool. It has been deeply rewarding to see people realize while trying out our demo that virtual reality will not only be used for games. At the end of the hackathon, demo users inquired about the availability of software for purchase. Ian presented BIMVAR at the 2016 Immerse conference.